Stuck in the Mud Game: Rules, Rescues and Variations

Stuck in the mud is a version of tag where nobody is ever out. When a catcher tags you, you are “stuck”: you stand still with your legs apart and your arms out, until a free player crawls through your legs to rescue you. It is a favourite in school playgrounds and PE lessons, especially in the UK, because everyone keeps playing until the end. Here are the rules, how many catchers to use, a fair way to choose them, rescue rules and variations.

How to play stuck in the mud

  1. Mark out a playing area with cones or lines, big enough to run in but small enough that catchers can reach everyone.
  2. Choose one or more catchers. Everyone else spreads out in the area.
  3. On “Go!”, the catchers chase the other players. A player who is tagged becomes stuck: they stand still with legs wide apart and arms stretched out to the sides.
  4. A free player can rescue a stuck player by crawling through their legs. The rescued player is free again at once.
  5. The catchers win if every player is stuck at the same time. If that does not happen within a set time, such as three minutes, the free players win. Then choose new catchers and play again.

How many catchers?

With too few catchers, players are rescued as fast as they are tagged and the game never ends. With too many, everyone is stuck in seconds. A good starting point is one catcher for every five to eight players. If the catchers never win, add one more; if they win too quickly, take one away. Catchers can also wear a bib or hold a soft ball, so everyone can see who they are.

A fair way to choose the catchers

Children often argue about who catches, or the same fast runners always volunteer. Draw the catchers with the Random Name Picker instead. The table shows what that means for one child. Kids is the group size, Tag the number of catchers per game, Three the chance that one particular child is drawn at least once in three games when every name goes back after each draw, and All the number of games needed for everyone to catch once when each name is removed after its turn.

KidsTagThreeAll
10249%5
15235%8
20339%7
25332%9
30435%8

In a class of 30 with four catchers, a child has only about a one in three chance of catching in three games. With the remove option, everyone has had a turn after eight games, which fits a few PE lessons.

Rescue rules

  • Through the legs: the classic rescue. The rescuer crawls through from front to back.
  • Under the arm: for hard floors or smaller children, the rescuer ducks under one outstretched arm instead.
  • High five: a quick and safe rescue for young children: a high five frees a stuck player.
  • Safe while rescuing: many groups agree that a player cannot be tagged while crawling through someone’s legs, which avoids pile-ups.

Safety tips

  • Tag gently on the back, shoulder or arm. No pushing or grabbing.
  • Play on grass or a gym floor, and use under-the-arm rescues on hard surfaces so nobody crawls on concrete.
  • Stuck players keep still, so rescuers do not get kicked.
  • Keep games short, two to three minutes, and give everyone a short break between rounds.

Variations

  • Freeze tag: stuck players freeze in any position and are rescued with a touch. It works like freeze dance, but with chasing.
  • Toilet tag: stuck players crouch with one arm out as a “handle”, and another player frees them by pressing it.
  • Team stuck in the mud: two teams take turns as catchers, and the team that gets everyone stuck fastest wins.
  • Ball catchers: catchers tag only with a soft ball held in their hand, never by throwing it.

For more chasing games, see our tag game rules or try sharks and minnows.

FAQ

How do you play stuck in the mud?

Catchers chase the other players. A tagged player is stuck and stands still with legs apart and arms out, until a free player crawls through their legs to rescue them. The catchers win if everyone is stuck at once.

How do you get unstuck in stuck in the mud?

A free player crawls through your legs, or in some versions ducks under your arm or gives you a high five. You are then free to run again.

How many catchers should there be?

About one catcher for every five to eight players. Add a catcher if they never win, and take one away if they win too quickly.

Is stuck in the mud the same as freeze tag?

They are very similar. In stuck in the mud, players stand with legs apart and are freed by someone crawling through, while in freeze tag a touch usually frees them.

How do you choose who is it in stuck in the mud?

Draw the catchers with a random name picker, and remove each name after its turn so every child gets to be a catcher once.

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